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Amiga Plus 1995 #5 & #6
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000931_owner-lightwave-l _Sun Apr 30 02:33:48 1995.msg
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id XAA24053; Sat, 29 Apr 1995 23:15:27 -0700
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From: Rowan Crawford <sumaleth@daemon.apana.org.au>
Message-Id: <199504300610.QAA00317@daemon.apana.org.au>
Subject: Bones problem.
To: lightwave-l@netcom.com
Date: Sun, 30 Apr 1995 16:10:21 +1000 (EST)
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I soon need to animate a human figure and figured I could use bones to
do it. But after hours of playing around, I cannot seem to get the
bone "influences" to work properly with the model.
The problem is that when I start moving the bones (which are already
in place, keyframed and 'r'ed) the object doesn't deform smoothly. The
foot gets all bent up, parts of the stomack stretch out with the arm etc.
It looks a complete mess :}.
Changine the bones rest length only seems to result in a different
bad deform, and changing the affected area doesn't do what I want
either.
Help!
Row.
--
Animagrafx